Posts Tagged ‘wii’

I like Shamus Young. He’s snarky without being bitter, and unabashedly happy to skewer sacred cows. His latest article up in the Escapist magazine is a great little piece of wordsmithing where he rightfully skewers the false priesthood of the elite gamer clique.

Wii Are The Champions

It’s console specific, but the principles of looking at market growth and sociology are spot-on for the industry as a whole.

I do have to wonder, though.  Speaking of the PC game landscape, where is our Wii?  Is it Kongregate?  Is it Raph Koster’s MetaPlace or Three Rings’ Whirled?  Is it the PC branch of the XNA club?  Is it Armor Games?  On top of that, “Casual” gaming isn’t just Bejeweled, it’s being able to play a game in small bites, remembering that family and real life are a priority over gaming.  We can’t all be WoW addicts living in Mommy’s basement forever.

Speaking of MMOs, where is the WiiMMO?  Is it Free Realms?  Is it Wizard101?  Is it Puzzle Pirates?  When will MMO devs realize that they don’t have sole claim on our money or our timeGhostcrawler seems to at least pay the idea lip service, but savvy consumers are learning (again) to pay attention to deeds, not words.  Call it the fallout of the Obama election, what with more Keynesian bailouts and Tax Cheat Timothy Geitner enforcing the idea that it’s the foxes in charge of the henhouse, and the foxes are brain dead.  Wrath of the Lich King is more casual friendly, but Blizard still has an unhealthy amount of grind and won’t leave the sub model.

The subscription model will always be fine for some people, and will no more need to be shelved than single player games will die out.  It does, however, need to be shown as the false god that it is, and devs and money monkeys alike need to find ways to offer greater value and actually earn their keep.

Will the WoW/WAR/AoC fanboys finally grow a brain and realize that RMT and microtransactions aren’t the end of the world?  It’s called market maturation.  I know, there’s a whole generation of idiots that thinks “mature” means “boobs and blood”, but the industry needs to grow up, as do the gamers.

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Wacom and Wii

I use a Wacom tablet at work.  I’ve used one for several years now, and have acclimated to the way the things operate.  Sometimes, it’s even easier to use than the much-ballyhooed Cintiq, since my hand isn’t in the way.  I’ve helped other people learn how to use them, and every time, dedicated computer users start with Mouse mode.

Why?  It’s literally like using a mouse, and the whole reason of using a tablet is to work more naturally, as if you’re drawing or painting on paper.  The Pen mode treats the tablet like a piece of paper, mapped to the same scaled “piece of paper” as your computer monitor’s “desktop”.  Mouse mode treats the expensive tablet and pen like just another mouse, albeit pressure sensitive.  Don’t bother with a tablet if you’re going to use Mouse mode.

So what about the Wii?  I’ve had occasion to ponder games like Bejeweled or Peggle on the Wii.  We can play these on the computer with a mouse and have a high degree of precision in our control.  On the Wii, the wiimote makes for a much less precise tool.  This is also true in the comparison between the Nintendo DS and the Wii.  My wife likes the Trauma Center games for the DS, but we won’t even bother with the Wii version; it’s way too much work trying to do precision surgery with a lightsaber.

Short story long, cursor control with the wiimote can be a pain in the neck for precision work, especially with smaller TVs and when sitting farther from the screen.  What if it worked more like a mouse?  Say, the cursor moves based on the motion sensing of the wiimote, rather than the “laser pointer” mode, and only moves when the “mouse” is in contact with the “mouse pad”, say, the trigger being held down?  I’m not much of a Wii veteran, so I’m not sure if that would be more trouble than it’s worth… but it’s one of those things that I’ve pondered here in my little game designing world.

Any thoughts?

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