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Posts Tagged ‘xbox live’

I finally purchased an XBox 360.  I’ve avoided doing so for almost four years now for a few reasons, primarily among them the expense and glut of M-rated games (and concurrent dearth of games I actually want to play).  I will not buy or play an M-rated game; it’s a personal choice that I don’t expect is terribly common (or even popular), but it’s a significant factor in my game purchases.  Beside that, I still have good games I want to play on my trusty PS2 that I haven’t made time for yet.  I really don’t need a new console and more games.

And yet, there was a good deal on Amazon (an Elite model with LEGO Batman and PURE, two games I’d want anyway, for $300 with a $50 gift certificate), the IRS returned some of our money, and I really want to be able to play A World For Keflings when it comes out (hopefully soonish!).  I’ve been working on XBox Arcade games for three years now, and I worked on Tiger Woods PGA Tour 06 for the 360, but I’ve only ever played them at work when testing things.  It will be nice to be a “mere” gamer, seeing my games from the other side, playing them because it’s fun, not to break things.  My wife and little girl like Keflings, too, and it’s instructive to see how they play the game (I can’t get away from researching games, after all).

I will dearly miss the dev cheats and unfettered control camera, though…

I can also admit that I want to try out games like Batman: Arkham Asylum, Lost Odyssey, Blue Dragon, Infinite Undiscovery and Final Fantasy XIII.  Thanks to XBox Live Arcade, I also finally got my hands on Castlevania: Symphony of the Night, a game that I’ve wanted for a decade, but didn’t ever manage to get for the PlayStation.  The machine was still expensive, and I still don’t have a lot of time… but I’m actually pretty happy, if decidedly spoiled, to have my own little XBox.

Quite expectedly, my gamertag is “Tish Tosh Tesh”, for anyone interested in stalking me in the world of Keflings.  I can even show you which parts of the games I built.  They are my babies in a way (I see them more than my own kids during crunch time), so I want to show them off a bit.  🙂

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The company I work for, NinjaBee, has announced our newest game.  It is the best sandbox game that I’ve had the privilege of working on, and well worth looking at if you have a chance:

A World of Keflings

The official company blog announcement

IGN’s preview

And various bits of concept art from the NinjaBee blog.

It’s been a fun game to work with, and I’m really looking forward to seeing it in its final state.  Here’s hoping you all enjoy it too!

(Of course, the irony here is that I still don’t even have an XBox.  I guess I have to play it at work.  I’ll call it… testing.)

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My company’s latest XBox Live game update has finally hit the virtual shelves!

Band of Bugs

It’s been updated with the ability to put your Microsoft XBox avatar in the game as the lead character, and multiplayer is crazy fun with a lot of different avatars.

There’s also a whole new tileset and group of characters in a new storyline (Tales of Kaloki), and since it’s set in space, it changes the game considerably with different tactical attacks and options.  It’s almost a whole new game for a whopping $3 in MS points.  The multiplayer in that mode is a blast as well.

I don’t just say that because I did a significant amount of art on it either.  That’s just a bonus.

Of course, the irony of me promoting a fun game that I’d buy without reserve, while not having a machine to play it on, is not lost on me.  At least I can play it on occasion at the office and actually get paid for it.  (Well, OK, only while I’m technically testing it, but hey, I’ll take what I can get.  It’s a fun game!)

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Disclosure time. I don’t have an xBox. I did, however, work for these guys on this xBox game for the 360’s Live service. It should be out… sometime in the next 12 hours. Or thereabouts.

It’s a fun sandbox style kingdom building game that I’d definitely play… if I had the machine for it. As it is, I’ll probably be playing on our company’s machine here and there under the Gamertag “Silverook”.

Here’s the Facebook release party… thing. I don’t have a Facebook account either, so I’m pretty much out of the loop. All my blathering goes, well… here.  EDIT:  OK, I’ve caved and made a Facebook account.  This is so… weird.  I’m much better with blogging… and that’s still a hack job.

For the game, I did technical art… stuff, so the game would look all pretty and appealing. I built buildings, textured them, and handled some of the tech art geek stuff making Microsoft’s Avatars fit into our game. (Our engineers did the hard work, I just did some Maya and Max rigging and animation.) It’s very cool seeing their avatars in our game. (The pain making Maya play nice with Max is totally worth it.)

Other links:

xBox360 Fanboy

IGN

NinjaBee Forums (with various other links)

So yes, this is me shilling for a cool game that I worked on. Please tell anyone and everyone who might be interested about the game, and if all five of you buy the game, I might get a few cents in royalties. Whee! If all of your relatives and friends buy it too, that would make me happy.

It will be available for download on the Live service here fairly soon. If nothing else, there should be a playable demo, and you can get a feel for the sort of zaniness and fun that I get to work on. It’s really good to see everything come together. I’ll admit, it’s nice to earn money for it, too.

If there’s interest in it, I could probably construct a post mortem for the game, too. We’ve talked about doing one, so I’m sure that I could put together something interesting. I’m just a lowly technical artist, so I can’t promise anything… but I’d certainly welcome the opportunity to explain a bit about what went into the game.

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