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Posts Tagged ‘zombie’

Gamification.

It’s coming to get you, whether you like it or not.  (“Or not” being more likely for me and these fine authors.)  It’s soulless.  It’s relentless.  It’s remorseless.  You just can’t get rid of it.

It’s coming.  It will eat your brain and suck your soul.  In the end, you will embrace it, and you will be happy.

Be aware and beware.

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This might seem a little odd, drawing attention to a book I haven’t read, but I stumbled across this today, and thought a few of you might appreciate it:

Boneshaker

It’s a steampunk zombie tale, set in the Seattle area (northwest U.S.).

And it’s on sale at the moment.

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OK, this might be better as “You Can’t Keep A Good Writer Down”, but since I love zombies so much around here, any excuse to write about them is good, right?  Besides, ghost writers are so boring.

Saylah of Mystic Worlds has poked her head up over at Tipa’s West Karana with some posts about Aion.

Aion:  Living the Dream in the Ghetto

A Weekend in Aion

I can totally understand not wanting to maintain a blog, and writer’s burnout.  I wished Saylah well with her self-imposed “fade to black“.  Still, it’s good to see her writing again and having fun with a game.  Or at least, writing about it.  (And of course, I still wish her well.)

It also appears that even Hobbits like to look for adventure now and then, too.  Jedioftheshire has fired his blog up again with a few walls of text, and it’s good to see what he’s coming up with lately, too.  My favorite of the three is the most Unique one.

And then there is Erin Hoffman, the lady who kicked the doors off of frustration with the game industry as ea_spouse and who currently maintains Gamewatch.org.  Maybe I’ve just not been paying attention, but I haven’t seen her write as much as I used to.  So when I saw her new article over at The Escapist, I had to pop in.  It’s a doozie, and well worth a read:

Why Your Game Idea Sucks

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Zombie Humor

OK, I’m still not really a fan of zombies, previous discussions notwithstanding.  That said, I’ve been prowling the archives of a webcomic that a coworker does in his spare time, and this one made me laugh.

Rocket Road Trip: Six Pack

Am I going crazy?

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Zombies.  I can’t stand them.  Drooling, dripping, devoid of any redeeming qualities.  (You can tell them apart from politicians because zombies are better conversationalists.)  Chris reminded me of my general disgust with zombies over here, and I wanted to take a minute exploring that.  Yes, this started out as a joke post, but I realized that I’ve been reading some Silent Hill reviews by Shamus over at Twenty Sided, and figured that there’s a serious bit of game design analysis to be unearthed here.

It’s funny; I’ll never play one of the so-called “horror” games, and I don’t watch horror movies.  Reading Shamus’ articles on Silent Hill, though, I do find that there are some solid game design principles that such games are uniquely poised to take advantage of.  Before that, though, Zombies… (more…)

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